//////////////////////////////////////////////////////////////////////////////////////
//
//  Copyright (c) 2014-present, Egret Technology.
//  All rights reserved.
//  Redistribution and use in source and binary forms, with or without
//  modification, are permitted provided that the following conditions are met:
//
//     * Redistributions of source code must retain the above copyright
//       notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright
//       notice, this list of conditions and the following disclaimer in the
//       documentation and/or other materials provided with the distribution.
//     * Neither the name of the Egret nor the
//       names of its contributors may be used to endorse or promote products
//       derived from this software without specific prior written permission.
//
//  THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS
//  OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
//  OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
//  IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
//  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA,
//  OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
//  LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
//  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
//  EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//////////////////////////////////////////////////////////////////////////////////////
var __reflect = (this && this.__reflect) || function (p, c, t) {
    p.__class__ = c, t ? t.push(c) : t = [c], p.__types__ = p.__types__ ? t.concat(p.__types__) : t;
};
var __extends = this && this.__extends || function __extends(t, e) { 
 function r() { 
 this.constructor = t;
}
for (var i in e) e.hasOwnProperty(i) && (t[i] = e[i]);
r.prototype = e.prototype, t.prototype = new r();
};
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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};
var __generator = (this && this.__generator) || function (thisArg, body) {
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    function verb(n) { return function (v) { return step([n, v]); }; }
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    }
};
var Main = (function (_super) {
    __extends(Main, _super);
    function Main() {
        return _super !== null && _super.apply(this, arguments) || this;
    }
    Main.prototype.createChildren = function () {
        _super.prototype.createChildren.call(this);
        egret.lifecycle.addLifecycleListener(function (context) {
            // custom lifecycle plugin
        });
        egret.lifecycle.onPause = function () {
            egret.ticker.pause();
        };
        egret.lifecycle.onResume = function () {
            egret.ticker.resume();
        };
        //inject the custom material parser
        //注入自定义的素材解析器
        var assetAdapter = new AssetAdapter();
        egret.registerImplementation("eui.IAssetAdapter", assetAdapter);
        egret.registerImplementation("eui.IThemeAdapter", new ThemeAdapter());
        this.runGame().catch(function (e) {
            console.log(e);
        });
    };
    Main.prototype.runGame = function () {
        return __awaiter(this, void 0, void 0, function () {
            var result, userInfo;
            return __generator(this, function (_a) {
                switch (_a.label) {
                    case 0: return [4 /*yield*/, this.loadResource()];
                    case 1:
                        _a.sent();
                        this.createGameScene();
                        return [4 /*yield*/, RES.getResAsync("description_json")];
                    case 2:
                        result = _a.sent();
                        this.startAnimation(result);
                        return [4 /*yield*/, platform.login()];
                    case 3:
                        _a.sent();
                        return [4 /*yield*/, platform.getUserInfo()];
                    case 4:
                        userInfo = _a.sent();
                        console.log(userInfo);
                        return [2 /*return*/];
                }
            });
        });
    };
    Main.prototype.loadResource = function () {
        return __awaiter(this, void 0, void 0, function () {
            var loadingView, e_1;
            return __generator(this, function (_a) {
                switch (_a.label) {
                    case 0:
                        _a.trys.push([0, 4, , 5]);
                        loadingView = new LoadingUI();
                        this.stage.addChild(loadingView);
                        return [4 /*yield*/, RES.loadConfig("resource/default.res.json", "resource/")];
                    case 1:
                        _a.sent();
                        return [4 /*yield*/, this.loadTheme()];
                    case 2:
                        _a.sent();
                        return [4 /*yield*/, RES.loadGroup("preload", 0, loadingView)];
                    case 3:
                        _a.sent();
                        this.stage.removeChild(loadingView);
                        return [3 /*break*/, 5];
                    case 4:
                        e_1 = _a.sent();
                        console.error(e_1);
                        return [3 /*break*/, 5];
                    case 5: return [2 /*return*/];
                }
            });
        });
    };
    Main.prototype.loadTheme = function () {
        var _this = this;
        return new Promise(function (resolve, reject) {
            // load skin theme configuration file, you can manually modify the file. And replace the default skin.
            //加载皮肤主题配置文件,可以手动修改这个文件。替换默认皮肤。
            var theme = new eui.Theme("resource/default.thm.json", _this.stage);
            theme.addEventListener(eui.UIEvent.COMPLETE, function () {
                resolve();
            }, _this);
        });
    };
    /**
     * 创建场景界面
     * Create scene interface
     */
    Main.prototype.createGameScene = function () {
        var sky = this.createBitmapByName("bg_jpg");
        this.addChild(sky);
        var stageW = this.stage.stageWidth;
        var stageH = this.stage.stageHeight;
        sky.width = stageW;
        sky.height = stageH;
        var topMask = new egret.Shape();
        topMask.graphics.beginFill(0x000000, 0.5);
        topMask.graphics.drawRect(0, 0, stageW, 172);
        topMask.graphics.endFill();
        topMask.y = 33;
        this.addChild(topMask);
        var colorLabel = new egret.TextField();
        colorLabel.textColor = 0xffffff;
        colorLabel.width = stageW - 172;
        colorLabel.textAlign = "center";
        colorLabel.text = "Hello Egret";
        colorLabel.size = 24;
        colorLabel.x = 172;
        colorLabel.y = 80;
        this.addChild(colorLabel);
        var textfield = new egret.TextField();
        this.addChild(textfield);
        textfield.alpha = 0;
        textfield.width = stageW - 172;
        textfield.textAlign = egret.HorizontalAlign.CENTER;
        textfield.size = 24;
        textfield.textColor = 0xffffff;
        textfield.x = 172;
        textfield.y = 135;
        this.textfield = textfield;
        var button = new eui.Button();
        button.label = "Click!";
        button.horizontalCenter = 0;
        button.verticalCenter = 0;
        this.addChild(button);
        button.addEventListener(egret.TouchEvent.TOUCH_TAP, this.onButtonClick, this);
        this.loadKTX();
    };
    Main.prototype.loadKTX = function () {
        var _this = this;
        egret.log('os', egret.Capabilities.os);
        if (!egret.Capabilities.isMobile) {
            return;
        }
        var url;
        if (egret.Capabilities.os == 'iOS') {
            egret.log('isIOS');
            url = "/resource/bird.pvr.ktx";
        }
        else {
            url = "/resource/bird.ktx";
        }
        egret.log('url', url);
        var loader = new egret.URLLoader();
        loader.dataFormat = egret.URLLoaderDataFormat.BINARY;
        loader.once(egret.Event.COMPLETE, function (event) {
            var loader = event.target;
            var data = loader.data;
            var ktx = new egret.KTXContainer(data, 1);
            if (ktx.isInvalid) {
                egret.error("ktx:" + url + " is invalid");
                return null;
            }
            var bitmapData = new egret.BitmapData(data);
            bitmapData.format = 'ktx';
            ktx.uploadLevels(bitmapData, false);
            var texture = new egret.Texture();
            texture.bitmapData = bitmapData;
            var b = new egret.Bitmap(texture);
            _this.addChild(b);
        }, this);
        var req = new egret.URLRequest(url);
        loader.load(req);
    };
    /**
     * 根据name关键字创建一个Bitmap对象。name属性请参考resources/resource.json配置文件的内容。
     * Create a Bitmap object according to name keyword.As for the property of name please refer to the configuration file of resources/resource.json.
     */
    Main.prototype.createBitmapByName = function (name) {
        var result = new egret.Bitmap();
        var texture = RES.getRes(name);
        result.texture = texture;
        return result;
    };
    /**
     * 描述文件加载成功，开始播放动画
     * Description file loading is successful, start to play the animation
     */
    Main.prototype.startAnimation = function (result) {
        var _this = this;
        var parser = new egret.HtmlTextParser();
        var textflowArr = result.map(function (text) { return parser.parse(text); });
        var textfield = this.textfield;
        var count = -1;
        var change = function () {
            count++;
            if (count >= textflowArr.length) {
                count = 0;
            }
            var textFlow = textflowArr[count];
            // 切换描述内容
            // Switch to described content
            textfield.textFlow = textFlow;
            var tw = egret.Tween.get(textfield);
            tw.to({ "alpha": 1 }, 200);
            tw.wait(2000);
            tw.to({ "alpha": 0 }, 200);
            tw.call(change, _this);
        };
        change();
    };
    /**
     * 点击按钮
     * Click the button
     */
    Main.prototype.onButtonClick = function (e) {
        var panel = new eui.Panel();
        panel.title = "Title";
        panel.horizontalCenter = 0;
        panel.verticalCenter = 0;
        this.addChild(panel);
    };
    return Main;
}(eui.UILayer));
__reflect(Main.prototype, "Main");
